

WydD's 2018 latency tests on PS4 (doesn't account for SF5 and SamSho's updates after this point) Strive's is also like half of a frame more than Guilty Gear Xrd REV 2 on PS4. That's why I say "dont ask about PC" because it's confusing and those settings change the numbers drastically.- Loïc *WydD* Petit June 25, 2021įor the PS4 version, a delay of around 4 frames is pretty much the standard / average of what we've seen fighting games run at on console that uses Unreal Engine 4, which is most big games this generation.įrom WydD's tests in 2018 (seen in the graphics below), that puts it on par with games like Dragon Ball FighterZ and Tekken 7 while Street Fighter 5 and Samurai Shodown reached that point after updates to bring their latency down further. (not shown) *Assuming High Refresh Rate (he's driving a 360Hz display) So pretty much these numbers are likely the best case scenario and won't directly apply to players on the more mid-range PCs most people will be playing on though that doesn't mean we should just discard the findings either.
#Guilty gear strive ps5 input delay Pc
While less than a single frame of lag sounds phenomenal, which it is, there are some caveats to these results that make their applicability a good bit more muddy for general PC players.Īs fellow latency tester Loïc 'WydD" Petit points out, the rig Noodalls used here is among the best consumer PCs you can get right now with an Nvidia 3080 GPU with its Ultra Low Latency mode, an Intel Core i7-10700KF CPU, and potentially a 360Hz monitor, which high refresh-rate screens are shown to reduce lag as well. In comparison, Noodalls' Steam version runs had a minimum tested delay of only 10ms (.6 frames) and the highest at 30ms (1.8 frames) and final average of 11.93ms (.71 frames).Ĭomparison of PC vs PS4 Guilty Gear Strive using Nvidia Reflex Latency Analyser. The latest PS4 test showed Arc System Works' newest fighting game ranged between 52ms (3.1 frames) and 87ms (5.2 frames) with the final average being 65.65ms (3.9) frames of latency. Nigel 'Noodalls' Woodall recently revealed the results of his lag experiments for Strive, which revealed the PS4 version has an average of 4 frames of input lag while PC can have as low as 1 frame depending on the setup.
